PARTS
Before buying a part from the newspaper, you can see more details about them to be able to decide buy it or not. By some parts you can se compatibility informations but most of the cases not. Generally You need to know what you buy for what purposes.
Brands
Every brand has a different lifetime and quality. In most of the cases you are free to use different brands within a car but in this case you should count with more maintenance time and less optimal operation. Different brands wear out in different time and parts from another brand should be replaced or fixed more often than own brands. Generic parts can be used anywhere. By using own brands you can achieve optimal operation and less maintenance time.
Compatibility
By some parts there are compatibility informations in the newspaper, before you buy it.
Your inventory shows every parts you have already bought, but by installing the parts you will be able to choose only from parts which are compatible with the part you’ve selected. compatibility is one of the things you will learn during the play. Generally it is allowed to use different brands however it doesn’t mean you will get the result you expected. By parts which can not be mixed with each other it is shown on the info page of the newspaper (i.e. engine, distribution belt, exhaust etc.). tuning parts are compatible with almost everything.
Engine
There are more attributes, but the most important is the engine distribution. There are L4, L6, V6 and V8 engines used in the cars. You have to keep in mind, that some parts are compatible only with a given engine distribution. They are: carburetors, ignitions and drive belts. The compatible distribution is always displayed on their data sheets!
Rim and Tires
The rims and tires are using the following sizing method: By the rims, the first number represents the distance of the inner and outer edge in millimeters.(width.) The “R” means that it is for radial tires, followed by the diameter of the rim in inches. By the tires the first number also indicates the width in millimeters. Then comes a “/“ and a number. It indicates the wall height of the tire in the percentage of its width. Then the “R” indicates that it is a radial tire, and the last number tells the diameter of the rim to fit perfectly. As in real life, it is possible to mount +/-10mm difference between rim and tire in width, but not in the diameter!
There are street, off-road and slick tires in the game, the all rounder street delivers average friction on all surface types. The slicks are strong on tarmac tracks but are suffering on any other surfaces. Off-road is the counter part of slick, it’s good for any non tarmac surface but it’s suffering on tarmac. The tire pressure level is best to set between 0.7 and 0.9. The over pressured tire can be slippery while under pressured is not stable enough. Try to play with the setting to find a proper level.
Brake and suspension
There are brakes and suspensions in 3 different levels, indicated with different colors on the springs (suspension) and calipers (brake).
The black is for street-, yellow is for sport- and red is for racing level.
By raising this level you will get more brake power and better heat resistance by the brakes and stiffer spring forces, lower ride height and more opened toe angles by the suspensions.
There are no compatibility restrictions, these parts can be mixed, but be cautious! As in real life, it’s possible to build cars balanced from perfect to “hard to control”. Try to learn the meaning of the different values to find the best solution and avoid problematic configurations.